# Formant & Rules

### Available Formats:

* Singles 6v6: 1 Pokémon active per side, bring up to 6.
* Doubles (VGC-style): 2 Pokémon active per side at once, bring up to 4 (typical VGC rules; the config enables up to 6).
* Randoms: the server generates a full team for each player (respecting bans/clauses); players don’t use their stored/current parties.
* Custom: using the defined syntax, make as many formats as you want, with custom rules, level caps, and minimum players for each one!

### Bracket type

* Single-elimination bracket.
* BYE slots can exist if the player count is not a power of two. A BYE means a participant automatically advances to the next round without battling.

### Team sources

Players can register using:

* Current party
* Saved party slots (up to 3 per player)
* Showdown/PokePaste import (supports nicknames, shinies, regional forms like `galarian=true`, and move/item/ability parsing)
* Randoms (server-generated team; still respects bans/clauses)

### Validation timing

Team validation occurs before a player is accepted into the tournament (levels, banned species/items/abilities/moves, and enabled clauses). If multiple problems exist, the rejection message lists them all.

### Move timer

If enabled, a per-turn move timer runs; if the active player does not act in time, they forfeit.

### Gimmicks

Formats can toggle gimmicks such as Mega/Tera/Z/Dynamax. When disabled, the mod blocks use during the tournament match.


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